Back to Sion's QA Portfolio
Game QA case study

Silent Hill f

Focused examples of lighting validation, audio state testing, localization layout, and QA task planning.

3 bug reports2 test cases2 QA tasksBuild 1.04

Bug reports

SH-301 · Major · Open · 80% repro

Flashlight beam clips through the hospital examination room wall

The flashlight volume illuminates props and geometry behind a solid wall. Steps: Enter the hospital examination wing; stand beside the examination room door; aim across the wall seam. Observed results: The beam leaks through the wall and reveals objects in the next room. Expected results: The flashlight beam is occluded by the wall.

SH-302 · Major · In Progress · 60% repro

Radio static continues after the nearby enemy leaves the search area

The radio warning state remains active after the enemy moves beyond the encounter radius. Steps: Enter the apartment hallway; trigger the warning; move two rooms away; wait for the enemy to leave. Observed results: Static continues until a checkpoint reload. Expected results: Static stops when no hostile is inside the detection radius.

SH-303 · Minor · Review · 100% repro

Puzzle note text overlaps the inventory panel at 16:10

The translated puzzle note extends underneath the inventory panel on a narrow display configuration. Steps: Set 16:10; collect the translated note; open the inventory. Observed results: Final lines are partially hidden. Expected results: All puzzle note text remains readable.

Test cases

Fail · Lighting

Flashlight beam respects wall occlusion

Inspect the hospital wall seam and adjacent room for light leakage.

Pass · Compatibility

Puzzle note remains readable at 16:10

Collect a note, open inventory, and verify every line is readable.

QA tasks

Blocked · QA Tester

Run flashlight occlusion sweep across hospital rooms

Waiting for the lighting test build.

Done · QA Analyst

Add 16:10 localization layout pass

Validated puzzle notes and inventory panels.