Spirit Ash summon fails near a catacomb entrance
Prompt disappears after fast travel and requires an area reload.
Gameplay | 80% repro | OpenA practical sample of structured bug reporting, regression thinking, and game QA task planning across three very different game worlds.
Prompt disappears after fast travel and requires an area reload.
Gameplay | 80% repro | OpenMount action stays disabled until the map is opened and closed.
Map / Visual | 60% repro | In ProgressDamage continues while the HUD gives no visible health feedback.
Gameplay | 40% repro | ReviewEquip bell, enter encounter, verify prompt, repeat after fast travel.
Trigger phase change and verify health display and damage updates.
Compare fast travel and grace reload paths.
Include remembrance bosses with two phases.
Tracked actions do not change the post-game progression value.
Gameplay | 90% repro | OpenCustom setting is lost when returning to the City.
Main Menu | 70% repro | In ProgressA short reaction repeats until the next whistle.
Audio | 50% repro | ResolvedRecord progress, perform action, complete game, compare values.
Set preference, enter practice, return to City, verify settings.
Record before and after values online and offline.
Cover Practice, City, MyTEAM, and restart paths.
Light reveals props behind solid geometry at a wall seam.
Map / Visual | 80% repro | OpenWarning state remains active until a checkpoint reload.
Audio | 60% repro | In ProgressFinal translated lines are hidden at a 16:10 aspect ratio.
Main Menu | 100% repro | ReviewInspect the hospital wall seam and adjacent room for leakage.
Collect note, open inventory, and verify every line is readable.
Waiting for the lighting test build.
Validated puzzle notes and inventory panels.